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    <title><![CDATA[Catch a Brainrot Wiki News]]></title>
    <link>https://catchbrainrots.wiki/news/</link>
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    <description><![CDATA[Patch notes, event summaries, and balance changes for Catch a Brainrot on Roblox.]]></description>
    <language>en-us</language>
    <lastBuildDate>Sun, 12 Jul 2026 15:14:08 GMT</lastBuildDate>
    <item>
      <title><![CDATA[Catch a Brainrot Launches July 10, 2026]]></title>
      <link>https://catchbrainrots.wiki/news/launch-day-recap/</link>
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      <pubDate>Fri, 10 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Indieun and 519 Studios ship Catch a Brainrot with 29 Brainrots across the Grass and Ice Zones, Charge combat, and 8 capture boxes. Catch a Brainrot launched worldwide on July 10, 2026 after a two-week delay from the originally planned June 26 release window. The game is developed by Indieun with 519 Studios and goes live on the official Catch a Brainrot Roblox experience (PlaceId 98818527214405, UniverseId 8314449748). The launch roster spans 29 catchable Brainrots across two themed zones. The Grass Zone (World One) hosts 20 creatures including all five launch Epic Brainrots, while the Ice Zone (World Two) introduces 9 additional Brainrots that require Cold-zone Rot Boxes to capture reliably. Combat uses a Charge system: every Brainrot has one Charge move that banks a resource and three spending moves. Skills stall when Charge is empty, so beginners who pick up the Charge rhythm early get a major advantage in their first hour. No official code redemption system was verified at launch. Major trackers including Beebom, Destructoid, and BrainrotGames all reported zero working codes on launch day. This wiki will refresh the codes section the moment the developer team ships a redemption flow.]]></description>
      <category><![CDATA[Announcement]]></category>
    </item>
    <item>
      <title><![CDATA[Brainrot Tier List - Launch Week Rankings]]></title>
      <link>https://catchbrainrots.wiki/news/brainrot-tier-list/</link>
      <guid isPermaLink="true">https://catchbrainrots.wiki/news/brainrot-tier-list/</guid>
      <pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Launch-week Brainrot rankings weigh rarity, Index XP yield, Tong coin passive, and Charge combat utility. Epic Brainrots dominate S tier. This launch-week tier list ranks every catchable Brainrot by a combination of rarity, Tong coin passive income, route clear utility, and Player XP yield from registering new species in the Brain Index. Rankings will be revised as the community verifies actual passive income numbers post-launch. Epics (Chicleteira Bicicleteira, Spijuniro Golubiro, Orangutini Ananaini, Ecco Cavallo Virtuoso, Bombombini Gussini in the Grass Zone; Lirili Larila and Strawberrelli Flamingelli in the Ice Zone) sit at S tier by default. They are the most expensive to chase in box investment but the highest value party slots. Rares are A/S tier and the right priority for party building once you unlock the Gold Box at Level 6. Uncommons are A/B and excellent early keepers. Commons are B/C and best treated as Index fillers or sell fodder once you have Uncommon replacements. Meme-name Brainrots like TungTungTung Sahur and Ballerina Cappuccina may jump tiers once passive income numbers are verified post-launch. Bookmark this page and check back after each Index milestone.]]></description>
      <category><![CDATA[Update]]></category>
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      <title><![CDATA[Rot Box Upgrade Order - Grass and Ice Zone Paths]]></title>
      <link>https://catchbrainrots.wiki/news/rot-box-upgrade-order/</link>
      <guid isPermaLink="true">https://catchbrainrots.wiki/news/rot-box-upgrade-order/</guid>
      <pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[The fastest coin-to-catch-rate path is Rot Box → Silver Box → Gold Box (Grass) and Snowbox → Snowman → Miner → Frozen (Ice). Rot Boxes are the only capture tool in the game. Higher tier boxes improve catch rate and raise the level cap, so upgrading in order is the most coin-efficient way to expand your party. In the Grass Zone, start with the Rot Box at 31 coins (handles up to Level 9). At Level 3, buy the Silver Box for 197 coins (extends to Level 15). At Level 6, upgrade to the Gold Box for 401 coins (handles up to Level 22), which carries you through most of the Grass Zone. When you transition to the Ice Zone, the box meta resets. The Snowbox (681 coins) is the entry point. The Snowman Box bridges mid-game, the Miner Box (1,680 coins) is the steepest single upgrade, and the Frozen Box (2,250 coins or 140 Robux) is the practical end-game option for late Ice Zone encounters. Both the Grass Zone and Ice Zone have their own Rot Centers at the main hub. Walk in, talk to the NPC, and the box list will show every option available at your current Player Level.]]></description>
      <category><![CDATA[Guide]]></category>
    </item>
    <item>
      <title><![CDATA[Best Starter Pick - Boneca Ambalabu or TungTungTung Sahur]]></title>
      <link>https://catchbrainrots.wiki/news/starter-pick-guide/</link>
      <guid isPermaLink="true">https://catchbrainrots.wiki/news/starter-pick-guide/</guid>
      <pubDate>Sat, 11 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Pick Boneca Ambalabu or TungTungTung Sahur for Shield + Bomb. Skip Frulli Frulla because its move set is weaker. All three starter options in the Lab (Boneca Ambalabu, Frulli Frulla, and TungTungTung Sahur) are Common rarity with no type advantages over one another, so the matchup system plays no part in your decision. The only thing that matters is the moves each one brings. Boneca Ambalabu and TungTungTung Sahur are the two picks worth making. Both start with Shield (the strongest defensive move available this early) and Bomb (a reliable offensive option). That combination lets you soak hits and deal damage from your very first fight. Frulli Frulla's move set is weaker, so skip it. Since the two recommended starters share the same move pool, their performance is essentially identical, and you can pick either one on preference alone. Do not delay wild hunting because you are attached to your starter - Golden Box unlocks matter more than starter sentiment in Catch a Brainrot.]]></description>
      <category><![CDATA[Guide]]></category>
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      <title><![CDATA[No Active Codes at Launch - What That Means]]></title>
      <link>https://catchbrainrots.wiki/news/no-active-codes-update/</link>
      <guid isPermaLink="true">https://catchbrainrots.wiki/news/no-active-codes-update/</guid>
      <pubDate>Sun, 12 Jul 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[All major trackers report zero working Catch a Brainrot codes two days after launch. The codes section will refresh when redemption ships. Two days after the July 10 launch, every major third-party tracker (Beebom, Destructoid, BrainrotGames, catchabrainrot.wiki) reports zero working Catch a Brainrot codes. There is no verified in-game code menu visible in the launch-week gameplay videos either. This wiki does not fabricate Active codes. The codes section currently displays 6 Example placeholder slots that match common Roblox launch patterns (LAUNCHWEEK, ROTBOXFREE, BONECABOOST, TIERLIST1, ICECOLD, BRAINROT100K). The instant a verified code surfaces, the wiki will be updated and the code will be moved from Example to Active status. If you spot a code in-game or in an official social post, please share it in the community Discord and the wiki team will verify and publish it within 24 hours.]]></description>
      <category><![CDATA[Event]]></category>
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